Počet kreditů 6
Vyučováno v Winter
Rozsah výuky 2P+2C
Garant předmětu
Přednášející
Cvičící

Students familiarize themselves with the issues encountered during programming computer games. They learn topics such as animations, collision detection, physical simulation, and using knowledge from the areas of computer graphics, artificial intelligence, and computer networks for computer games development. During exercises they will develop a computer game in teams: from the game concept and design document, through programming game mechanics to the presentation in front of a jury of experts. The exercises are build around the Unity framework.

Students are expected to have a preliminary knowledge on:
programming in C# (Java, C/C++), basic linear algebra.

To gain theoretical as well as practical knowledge needed for computer games development and learn basic principles used in computer games development.

1. Introductory lecture
2. Game design
3. Game engine components, game loop
4. Transformations, animations, animation curves
5. Skeletal animation, animation blending
6. Collision detection
7. Game physics
8. Inverse kinematics
9. Artificial intelligence in games
10. Material models, shaders
11. Game music
12. Game engine optimizations
13. Invited lecture
14. Final project presentations

1. Team creation, Unity basics
2. Unity 1: basic concepts, game loop, 2D GUI, User input
3. Unity 2: transformations, camera, viewports, content, 3D models
4. Unity 3: collisions, dynamics, game logic
5. Unity 4: skeleton, hierarchy, animation
6. Concept and design document presentations
7. Seminary work consultations
8. Unity 5: basic shaders
9. Seminary work consultations
10. Seminary work consultations
11. Seminary work consultations
12. Beta-version presentations
13. Final application and documentation submission, assessment
14. Spare excersise

D. Eberly, 3D Game Engine Design. Morgan Kaufmann, 2000. ISBN: 1558605932.
J. Schell. The Art of Game Design: A book of lenses. CRC Press. 2008

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