Tvorba virtuálních světů - B0B39TVS

Credits 4
Semesters Summer
Completion Graded Assessment
Language of teaching Czech
Extent of teaching 2P+4L+18D
Annotation
No data.
Course outlines
1. VR scene creation workflow (basic workflow). Environment structure and information flows inside UE5. Description of environment tools. Creating a simple scene and working with materials, textures, video and sounds.
2. Controlling the processes in the scene using the internal visual language blueprints. Animation. Interaction tools. Event processing.
3. Working with lights, camera, rendering settings. Advanced animation techniques - physical simulation, animation controlled by external input.
4. Interface for C++. Plugin development to add new functionality. Export for selected platforms - desktop, Android, HTML5.
Literature
Steven M. LaValle - Virtual Reality, Cambridge University Press 2019

Mitch McCaffrey, Unreal Engine VR Cookbook: Developing Virtual Reality with UE4 (Game Design) 1st Edition, Addison-Wesley Professional; 1 edition (February 16, 2017)