Computer Games

B232 - Summer 23/24
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Computer Games - B4B39HRY

Credits 6
Semesters Winter
Completion Assessment + Examination
Language of teaching Czech
Extent of teaching 2P+2C
Annotation
Students familiarize themselves with the issues encountered during programming computer games. They learn topics such as 3D model representation, animations, collision detection, physical simulation, and real-time rendering in the context of computer games development. During exercises they will develop a computer game in teams: from the game concept and design document, through programming game mechanics to the presentation in front of a jury of experts. The exercises are build around the Unity framework.
Study targets
To gain theoretical as well as practical knowledge needed for computer games development and learn basic principles used in computer games development.
Course outlines
1. Introductory lecture
2. Game design
3. Game engine components, game loop
4. Transformations, animations, animation curves
5. Skeletal animation, animation blending
6. Collision detection
7. Game physics
8. Inverse kinematics
9. Artificial intelligence in games
10. Material models, shaders
11. Game music
12. Game engine optimizations
13. Invited lecture
14. Final project presentations
Exercises outlines
1. Team creation, Unity basics
2. Unity 1: basic concepts, game loop, 2D GUI, User input
3. Unity 2: transformations, camera, viewports, content, 3D models
4. Unity 3: collisions, dynamics, game logic
5. Unity 4: skeleton, hierarchy, animation
6. Concept and design document presentations
7. Seminary work consultations
8. Unity 5: basic shaders
9. Seminary work consultations
10. Seminary work consultations
11. Seminary work consultations
12. Beta-version presentations
13. Final application and documentation submission, assessment
14. Spare excersise
Literature
J. Gregory. Game Engine Architecture (3rd edition). CRC Press, 2018.
J. Schell. The Art of Game Design: A book of lenses. CRC Press. 2008
Requirements
Students are expected to have a preliminary knowledge on:
programming in C# (Java, C/C++), basic linear algebra.